/*
 * Copyright (c) 2010, okazoh_tk. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  - Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *  - Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *  - Neither the name of the copyright holder nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef ALKES_GFXFILTER_VERTEX_BUFFER_H_INCLUDED_
#define ALKES_GFXFILTER_VERTEX_BUFFER_H_INCLUDED_

#include "alkes/gfxfilter/internal.h"
#include "alkes/gfx/IVertexBuffer.h"

namespace alkes {

/// \addtogroup gfxfilter
//@{

class AL_GF_EXPORT GfxFilterVertexBuffer
    : public IVertexBuffer
{
    AL_DECLARE_FILTER_CLASS(GfxFilterVertexBuffer, IVertexBuffer);

public:
    static GfxFilterVertexBuffer* createVertexBuffer(IVertexBuffer* component);

    virtual int32_t getVertexCount();

protected:
    GfxFilterVertexBuffer(IVertexBuffer* component);
    virtual ~GfxFilterVertexBuffer();

    virtual void destroy();

    // vertex setter
    virtual bool onSetVertex2D(int32_t index, int32_t count, const Vector2D* vertex);
    virtual bool onSetVertex3D(int32_t index, int32_t count, const Vector3D* vertex);
    virtual bool onSetNormal(int32_t index, int32_t count, const Vector3D* vertex);

    virtual bool onSetDiffuse(int32_t index, int32_t count, const Color* color);
    virtual bool onSetSpecular(int32_t index, int32_t count, const Color* color);

    virtual bool onSetTexCoord(int32_t index, int32_t count, VertexType type, const Vector2D* texcoord);

    virtual bool onSetVertex2DDiffuse(int32_t index, int32_t count, const Vector2D* vertex, const Color* color);
    virtual bool onSetVertex2DTexCoord(int32_t index, int32_t count, const Vector2D* vertex, const Vector2D* texcoord);

private:
    intrusive_ptr<IVertexBuffer> component_;
};

//@}

}

#endif
